Kaanchana wrote:I used a tengu + paladin combination, but the level of micro managing seems a little much. Its that both tengu and paladin kills stuff so fast that i need to keep alt-tabbing every few secs.
yup it's hard to be 100% efficient but it still reduces time, especially when the mission has too many BS rats.
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Also i used t2 ammo in tengu and so i was volley counting too.. And that was dangerous with both ships being expensive since none of them can perm tank
really? you're doing it wrong them.
tengu perma-runs 1 t2 invul, 1 sansha em hardener, RF ab and pithi b-type small booster just fine. and you don't have to use any cap mods for that. this is enough tank for me... no need to switch hardeners too.
that or you have to seriously work on your skills.
> and it doesn't take much to pop a webbed tengu. I almost lost one in WC second room once.
in case you didn't know, fury mussiles increase your sig radius which increases the damage you take from BS and cruiser rats. so avoid using them when the tank is an issue. also furies work bad when you need to get rid of the 'elite' NPC frigs.
try switching to CN missiles (or precisions but they have worse dps, still can be better on close range targets if you have low skills) when you warp in. get rid of the webber frigs right away and you won't ever get webbed.
the notable exception to this rule is silence the informant second room. ignore the frigs, kill the attacking cruisers first - that will remove all the dps and then you can take care of the wingmans and spider drones.
> I guess people would have run into the same problem. Any solutions for that?
well in my opinion, t2 BS are overrated, they don't add anything worth their price and training time. so you can usually get the same dps from t1 BS.
of course if you've already maxed paladin there is nothing you can do, since t1 BS are awfully inefficient in energy weapons cap... still you may try to make a ftting that is devoted to cap generation for guns and minimalistic tank. with minmatar BS you'd not have such problem since projectiles don't need cap and t1 maelstrom is ok for dps purposes.
to avoid tanking with BS, you have to aggro everyting with the tengu and then warp in the BS. if there are multiple spawns - activate them all (and aggro) with the tengu while taking care of the frigs, then warp in the BS and take care of everything else.
also don't just sit tengu in one place -- instead, orbit some object at 10km (if it's a jettisoned junk) at maximum speed with AB on. this and the low sig radius makes tengu the best tanker out there, save for the multi billion deadspace fits.
> The paladin char has excellent drone skills on the paladin char. Tengu char has good missile skills but not much else.
here is your problem. tengu with bad shield tanking skills is a waste of isk. also you have to get missile skills up to be able to remove tackling quickly enough.
concentrate on shield and HM skills for the following 6 months or so and then return to the tengu...
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I am guessing i should switch to tengu + domi combo but it seems very hard to let go of my paladin after putting so much sp and training time and iso into getting one in the first place.. :(
Edit: I mission in amarr space.
yup, lasers are not good for gank AND tank... maybe try to respec to projectile weapons. if you have good gunnery support skills, it should not take too much time to train projectiles and minmatar BS, or even use apoc but I don't know if it's any better than minmatar hulls with projectiles.
P.S. what a wondrous new forums! can't even quote properly.